While is pretty steep for a 5/3 creature, when it enters, its first chapter destroys target creature a foe controls, its second chapter is the your foe loses the game one, which is obviously awesome, and the third chapter draws you two cards and forces all players to lose two life
And then there are the series of white-aligned zombie tokens from Amonkhet, the Egyptian mythology-themed set, whose Embalm mechanic reminds us that mummies are really just a cultural subset of zombies (except of course for the Unhinged joke card Working Stiff)
Alongside taking The Initiative through combat damage, a player may gain The Initiative by having the player with The Initiative leave the game
If a permanent becomes a copy of a suspected creature, it won't be suspected
If so, comment and let me know
That seems worse